Teamwork & Strategy

How she leads

Spirit World

created marketability test campaigns with a CPI of $0.67 in the USA

Casual Farming Indie Mobile Game | Marketability Test Campaign | 2025

Spirit World offers a lighthearted path to self-care and inner peace. Nurture your own wellness through calming mini-games like meditation and breathing exercises to exhale your worries away. Collect ingredients, craft items, restore the homestead, help villagers and help Amy find herself and her grandma. Main responsibilities Creative Direction, Content Creation, Project Management and Campaign Management.

Team size

Project Duration

Achievement

4

8 weeks

$0.67 CPI

Munchies

around 25% CPI improvement, not considering the market "headwinds"

Match 3 Mobile Game | Marketability Test Project | 2021

Munchies was a colorful match 3 mobile game, with a booster combo feature and a rebuild progression system. A new development team had been assigned, and the game went through a number of changes, leading to a new marketability test being needed. This was the first marketability test project where she was 100% responsible for Creative Direction and Project Management.

Team size

Project Duration

Achievement

8

6 weeks

25% CPI improvement

Choco chef

Optimized production time by 50%, without compromising on quality

Match 3 Mobile Game | Marketability Test Project | 2023

Choco Chef was a match 3 mobile game combined with story progression, collecting and crafting features. You follow the story of a female protagonist, who has returned home to take over her grandmothers’ bakery. This game got greenlit for soft launch after the marketability test performed well, even with the shortened project duration. 
Main responsibilities Creative Direction and Project Management.

Team size

Project Duration

Achievement

8

3 weeks

50% time reduction

Metroland

Increased trailer click-through rate (CTR) on Google Play Store by 146.67%, from 4.5% to 11.1%, through strategic thumbnail redesign

Endless Runner | Store Creatives Production Cycle | 2019 - 2020

Metroland is a vibrant endless runner available on Nintendo Switch, Google Play Store and other platforms. This arcade-style game challenges players to run, dodge obstacles, and collect rewards while escaping oppressive forces in a futuristic world.
Main responsibilities Content Creation, Project Management, Go-To-Market Strategy and Social Media Management.

Team size

Project Duration

Achievement

6

4 weeks pr. cycle

146.67% CTR increase

Subway Surfers

Optimized production time by 50%, increased quality & content output by 40%

Endless Runner | Store Creatives Production Cycle | 2016 - 2018

Subway Surfers is an endless runner, with 1B+ downloads. A global hit amongst teens and young adults. This was the first big title she worked on, hired as an Associate Creative Marketing Assistant and then promoted to Creative Marketing Coordinator. Main responsibilities starting with Content Creation gradually expanding to include Creative Direction and Project Management.

Team size

Project Duration

Achievement

3-6

4 weeks pr. cycle

50% time reduction

Portfolio by sally storm

Sr. Creative Marketing Manager